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I was rejected by the store application but I can not understand the reason.

I was rejected by the store application but I can not understand the reason.
What is pointed out by the problem? 
Someone please give me advice. 

The contents of the reject pointed out are as follows.
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Due to a technical issue in our test results reporting system, we're unable to provide a formal test result at this time.
 The VRC failures and feedback below is from our technical review team:
 Functional.8 - The application does not pause when the user takes off their headset, as evidenced by the deterioration of the wooden logs.
Functional.9 - The application continues to receive user input while the headset is removed, as evidenced by bringing up the Universal Menu with the Back button while the headset is off.
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I am using unity (2018.1.3).
 Functional.8: There is no way to make OculusGo not sleep after removing the headset in this version.
Actually my application will sleep in 14 seconds when I remove the headset.
It will also sleep in 14 seconds as well as other software published in the store.
However, it is pointed out that it does not go to sleep.
(The item in VRC is written as less than 20 seconds)

 Functional.9: The phenomenon that it does not work even if the back button is pressed in the sleep state with the headset removed is the same phenomenon as other software published in the store.
This item can not be operated on the unity side. I only use Oculus Utilities for Unity.

What is pointed out by the problem?
Someone please give me advice. 

Tagged:

Comments

  • orenodinnerorenodinner Posts: 10
    NerveGear
    thank you for your answer.

    I am using OnApplicationPause () for sleep detection.
    Should I use OVRManager.hasInputFocus() better?

    The Oculus Go and Gear VR's default behavior is to enter sleep 10-15 seconds after it is taken off, not instantaneously.


     The behavior appears to be the be the same for all apps, not just my app.


    As I am not doing anything specific to keep the app running after taking off the headset, this should not be a VRC issue.


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