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Oculus GO + Unity : ARM64 Build Issue

RitchJRitchJ Posts: 2
NerveGear
I’ve successfully built an ARMv7 project – an architectural walkthrough – installed and run it on the device.
Tried doing the same for ARM64 using IL2CPP in Unity 2018.2.1f.
There were no apparent build or install issues but the project refused to run correctly.

Symptoms :-
No Splash Image shown whilst loading.
Camera frozen at spawn point with LeftEye and RightEye both divergent outwards from correct position.
Controller unresponsive necessitating Oculus GO ‘Restart’.

I assume that the GO is 64-bit compatible?
Any advice would be appreciated – as, regretfully, I’m a visual designer rather than developer and new to Android.
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Comments

  • aquaSun123aquaSun123 Posts: 7
    Brain Burst
    Also seeing this on unity 2018.2
  • motorsepmotorsep Posts: 1,501 Oculus Start Member
    From what I remember both Gear VR and Go are ARMv7 only (32-bit) and ARM64 isn't supported. I might have outdated info.
  • aquaSun123aquaSun123 Posts: 7
    Brain Burst
    This is what adb says if you run it with logcat.  SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 4, Memory = 2771mb
  • motorsepmotorsep Posts: 1,501 Oculus Start Member
    This is what adb says if you run it with logcat.  SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 4, Memory = 2771mb
    Right, that's Android system. Oculus software is 32-bit from what I recall.
  • aquaSun123aquaSun123 Posts: 7
    Brain Burst

    motorsep said:
    This is what adb says if you run it with logcat.  SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 4, Memory = 2771mb
    Right, that's Android system. Oculus software is 32-bit from what I recall.
    Yeah, I think we're saying the same thing. The hardware is 64 bit capable but the software is not up to date. Probably since unity just released that feature. Any plans from oculus to update?
  • aquaSun123aquaSun123 Posts: 7
    Brain Burst

    motorsep said:
    This is what adb says if you run it with logcat.  SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 4, Memory = 2771mb
    Right, that's Android system. Oculus software is 32-bit from what I recall.
    Yeah, I think we're saying the same thing. The hardware is 64 bit capable but the software is not up to date. Probably since unity just released that feature. Any plans from oculus to update?
  • Thunderbox.EntThunderbox.Ent Posts: 58 Oculus Start Member
    Thanks for the info - that's good to know!
  • justin.wasilenkojustin.wasilenko Posts: 38
    Brain Burst
    Sorry to necro this thread, but wondering is Go / GearVR 64 bit compatible now or not?
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