I’ve successfully built an ARMv7 project – an architectural walkthrough – installed and run it on the device.
Tried doing the same for ARM64 using IL2CPP in Unity 2018.2.1f.
There were no apparent build or install issues but the project refused to run correctly.
No Splash Image shown whilst loading.
Camera frozen at spawn point with LeftEye and RightEye both divergent outwards from correct position.
Controller unresponsive necessitating Oculus GO ‘Restart’.
I assume that the GO is 64-bit compatible?
Any advice would be appreciated – as, regretfully, I’m a visual designer rather than developer and new to Android.