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ue4 4.20.1 broken controls {Resolved}

wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
edited August 2018 in Unreal Development
So I just updated to 4.20.1 and the key mapping for gamepad special left is not being called and no longer functions.... even if you make it into a
input mapping or calling it direct in a blueprint. when clicking the button on my oculus touch it no longer works.....
in 4.20.0 It was fine and worked. This has got to be the most annoying bug i have ever found......
it still works in 4.19 but my project is already updated to 4.20.1....


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Comments

  • motorsepmotorsep Posts: 1,504 Oculus Start Member
    @wirelitesoft.dev

    Is it safe to assume you reported this issue to both Epic and Oculus using appropriate bug reporting means ? (Epic has a special bug report form, Oculus has "reporting a bug" subject when using contact form in your dev dashboard)
  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    edited July 2018
    motorsep said:
    @wirelitesoft.dev

    Is it safe to assume you reported this issue to both Epic and Oculus using appropriate bug reporting means ? (Epic has a special bug report form, Oculus has "reporting a bug" subject when using contact form in your dev dashboard)
    yes i have and they ignored my bug report 2 days now.... epic don't seem to give support anymore.
    they seem lazy after alaxander left but i have no clue how to report it here.
  • motorsepmotorsep Posts: 1,504 Oculus Start Member
    motorsep said:
    @wirelitesoft.dev

    Is it safe to assume you reported this issue to both Epic and Oculus using appropriate bug reporting means ? (Epic has a special bug report form, Oculus has "reporting a bug" subject when using contact form in your dev dashboard)
    yes i have and they ignored my bug report 2 days now.... epic don't seem to give support anymore.
    they seem lazy after alaxander left but i have no clue how to report it here.
    This is for Epic: https://epicsupport.force.com/unrealengine/s/

    For Oculus you need to be registered as dev and logged into your account. If you have that, then on the left side of the forums you'll seem menu Contact right under Forums menu. You'd report bugs from there.
  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    motorsep said:
    motorsep said:
    @wirelitesoft.dev

    Is it safe to assume you reported this issue to both Epic and Oculus using appropriate bug reporting means ? (Epic has a special bug report form, Oculus has "reporting a bug" subject when using contact form in your dev dashboard)
    yes i have and they ignored my bug report 2 days now.... epic don't seem to give support anymore.
    they seem lazy after alaxander left but i have no clue how to report it here.
    This is for Epic: https://epicsupport.force.com/unrealengine/s/

    For Oculus you need to be registered as dev and logged into your account. If you have that, then on the left side of the forums you'll seem menu Contact right under Forums menu. You'd report bugs from there.
    didn't see that link. and yes i'm a developer. this is why i'm stuck. the last thing i needed to fix was my menu for my game to be released but now epic has broken the one button i needed to use to finish my release.
  • motorsepmotorsep Posts: 1,504 Oculus Start Member
    motorsep said:
    motorsep said:
    @wirelitesoft.dev

    Is it safe to assume you reported this issue to both Epic and Oculus using appropriate bug reporting means ? (Epic has a special bug report form, Oculus has "reporting a bug" subject when using contact form in your dev dashboard)
    yes i have and they ignored my bug report 2 days now.... epic don't seem to give support anymore.
    they seem lazy after alaxander left but i have no clue how to report it here.
    This is for Epic: https://epicsupport.force.com/unrealengine/s/

    For Oculus you need to be registered as dev and logged into your account. If you have that, then on the left side of the forums you'll seem menu Contact right under Forums menu. You'd report bugs from there.
    didn't see that link. and yes i'm a developer. this is why i'm stuck. the last thing i needed to fix was my menu for my game to be released but now epic has broken the one button i needed to use to finish my release.
    You can probably ask "imperativity" about this and he would send you in the right direction (use @ before nicknames to notify specific person about your post) 
  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    motorsep said:
    motorsep said:
    motorsep said:
    @wirelitesoft.dev

    Is it safe to assume you reported this issue to both Epic and Oculus using appropriate bug reporting means ? (Epic has a special bug report form, Oculus has "reporting a bug" subject when using contact form in your dev dashboard)
    yes i have and they ignored my bug report 2 days now.... epic don't seem to give support anymore.
    they seem lazy after alaxander left but i have no clue how to report it here.
    This is for Epic: https://epicsupport.force.com/unrealengine/s/

    For Oculus you need to be registered as dev and logged into your account. If you have that, then on the left side of the forums you'll seem menu Contact right under Forums menu. You'd report bugs from there.
    didn't see that link. and yes i'm a developer. this is why i'm stuck. the last thing i needed to fix was my menu for my game to be released but now epic has broken the one button i needed to use to finish my release.
    You can probably ask "imperativity" about this and he would send you in the right direction (use @ before nicknames to notify specific person about your post) 
    i made a bug report now. I hope it gets fixed asap because my game is ready and i had fixed the one last thing that was stopping its release. then the day i get the menu fixed and has a main menu button and an exit game button ue4 spits out an update that breaks the one thing that was holding back its release. UE4 support seems to be declining rapidly so i doubt ill get any support from them.

    @imperativity
    Is there any fix for this in the works? It saddens me that the one thing that is holding back my app release was fixed then ue4 breaks it in an update. 
  • aussieburgerVRaussieburgerVR Posts: 297 Oculus Start Member
    What should Gamepad Special Left map to actually?

    I see no mention of it here in the Oculus mapping doc:
    Perhaps on that link you see the button mapping has changed to something else?

  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    It seems they changed the name of the node. they switched gamepad special left with gamepad special right. and it don't make any sense to me that if it is on the left hand it should be called gamepad special left but their name is incorrect.
  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    What should Gamepad Special Left map to actually?

    I see no mention of it here in the Oculus mapping doc:
    Perhaps on that link you see the button mapping has changed to something else?

    yes it was changed. now instead of gamepad special left it is now gamepad special right.... for some reason they switched the 2 mappings :( typical they didn't tell us they changed it.
  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    @wirelitesoft.dev

    Are you saying this issue is resolved (your application is unblocked and functions correctly?) or do you need assistance here still?

    I can ping our integrations team and see what happened here in regards to button mapping. Let me know!
    no the bug is not fixed but unreal has said they too have found the bug and it is unintentional that the 2 mappings are backwards. they are looking into fixing it.
  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    edited August 2018
    Why i said it is resolved is by using the wrong mapping worked lol but unreal has contacted me telling me they confirmed the bug and the mappings are reversed on accident.
  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    here is what epic staff has said on my bug report:

    Hello,

    I've tested this and what I'm seeing is that in both 4.19.2 and 4.20.1 pressing gamepad special left actually calls the input for gamepad special right.

    This is unintended behaviour so I will be creating a bug for it, just wanted to let you know what I found incase you were blocked by this.

    Thanks,
    Alex
  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    I hope this post helps anyone that has had this issue. use the wrong mapping and your good to go till the bug is fixed.
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