So I just updated to 4.20.1 and the key mapping for gamepad special left is not being called and no longer functions.... even if you make it into a
input mapping or calling it direct in a blueprint. when clicking the button on my oculus touch it no longer works.....
in 4.20.0 It was fine and worked. This has got to be the most annoying bug i have ever found......
it still works in 4.19 but my project is already updated to 4.20.1....
Comments
Is it safe to assume you reported this issue to both Epic and Oculus using appropriate bug reporting means ? (Epic has a special bug report form, Oculus has "reporting a bug" subject when using contact form in your dev dashboard)
they seem lazy after alaxander left but i have no clue how to report it here.
For Oculus you need to be registered as dev and logged into your account. If you have that, then on the left side of the forums you'll seem menu Contact right under Forums menu. You'd report bugs from there.
@imperativity
Is there any fix for this in the works? It saddens me that the one thing that is holding back my app release was fixed then ue4 breaks it in an update.
Hello,
I've tested this and what I'm seeing is that in both 4.19.2 and 4.20.1 pressing gamepad special left actually calls the input for gamepad special right.
This is unintended behaviour so I will be creating a bug for it, just wanted to let you know what I found incase you were blocked by this.
Thanks,
Alex