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Oculus under Unity3d: House asset move her walls away related to the camera position (Ingame view)

964t964t Posts: 6
NerveGear
Dear Community,
I have created an scene including a modern house asset. From outside the house looks fine but if I'm inside with the camera (Oculus In-Game view) the walls and furniture will gone related to the position where I'm staying. I created a short clip to describe the problem.



Everything looks fine in the scene view, I have the problem only if I look via the Oculus.
Maybe you can give me an hint to find out the reason?

Thanks in advance.

Sel

Comments

  • MikeFMikeF Posts: 780
    Neo
    Looks like occlusion culling, try disabling it
  • 964t964t Posts: 6
    NerveGear
    checked out the Occlusion Culling. No effect.
  • 964t964t Posts: 6
    NerveGear
    Hi imperativity,

    Everything looks fine in the scene view, I have the problem only if I look via the Oculus.
    Maybe you can give me an hint to find out the reason?
    So you are saying this works correctly on another VR system?
    I have this problem if I look into the Oculus Rift. Not on the PC screen. I find out that the problem will gone If I disable "LOD Group" from the inspector. But this will bring down the performance. 

    I'm still waiting for an response from the developer.

    Sel Rider
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