I'm facing a weird problem with the back button on the Oculus Go.
I'm developing my app with Unity 2018.1.0f2, Oculus SDK 1.25.2 and VRTK 3.3 and my last step to upload my app on oculus store is to make the back button requirement. (Enable Universal Menu when back button is pressed)
Unfortunately, the back button event is catch randomly. I need to spam the button if I want the event called.
I tried different ways :
void Update ()
public VRTK_ControllerEvents m_Event;
But the result is still the same.
Do I miss something ?