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Unity and Oculus Go: Preview in Editor

Apologies if this has been answered elsewhere. Have spent some time searching but have not found conclusive answers.

Is it possible to preview my scene in the Editor (or on the headset directly) without building and deploying an APK?

In other words is there some way to "play" my scene, use the controller, and move the camera around? Either using keyboard controls, or using a tethered headset?
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Comments

  • gianfranco.damatogianfranco.damato Posts: 6
    NerveGear
    Sadly, the only way to preview a Go app is either through a Rift connected to your workstation, or by writing your own emulator. It's not too much work anyway, I've been in your same situation,
  • vinnievivacevinnievivace Posts: 3
    NerveGear
    thank you. I thought that might be the case, just got a bit confused by a few ambiguous posts on the subject.
  • HeyBishopHeyBishop Posts: 24
    Brain Burst
    I hope this is a feature that's in the pipeline. When I was orginally developing for the Daydream, this functionality was present - connected via USB or Wifi. It's such a slower workflow for the Go.
  • HeyBishopHeyBishop Posts: 24
    Brain Burst
    I hope this is a feature that's in the pipeline. When I was orginally developing for the Daydream, this functionality was present - connected via USB or Wifi. It's such a slower workflow for the Go.
  • lberthodlberthod Posts: 1
    NerveGear
    edited September 2018
    Hi.
    To have a preview, I use when I am on editor the GVR SDK for Unity and when I build and run I disable the "OVRCameraRig" and enable.
    You just need to downoald this : https://github.com/googlevr/gvr-unity-sdk/releases/tag/v1.170.0.
    You need to create an empty gameobject "GVR".
    Add to this Gameobject a camera and the prefab "GVREditorEmulator"
    And you can preview in editor. You just need to active "GVR" and desactive the "OVRCameraRig" when you are in preview and the opposite when you build/run.

  • DannyDan2468DannyDan2468 Posts: 5
    NerveGear
    edited September 2018
    Hi there,
    any news on this to be able to preview a scene with the go? I was able to use the go with ALVR inside the unity editor. but I dont know how I can use the oculus go controller to work in my test scene.

    Danny

    Update: Just got it to work with my oculus go controller in the unity preview with ALVR! I just needed to setup the controller and switch the platform to PC. YEAH!
  • iloveyou99iloveyou99 Posts: 1
    NerveGear
    Hi,
    Could you tell me how to use oculus go with ALVR inside the unity editor? I have no idea how I can apply to other VR game but not SteamVR. Thank you.
  • HeyBishopHeyBishop Posts: 24
    Brain Burst
    Hi there,
    any news on this to be able to preview a scene with the go? I was able to use the go with ALVR inside the unity editor. but I dont know how I can use the oculus go controller to work in my test scene.

    Danny

    Update: Just got it to work with my oculus go controller in the unity preview with ALVR! I just needed to setup the controller and switch the platform to PC. YEAH!

    Hi @DannyDan2468!  I'd like to second @iloveyou99's request! How did you do it?
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