Tried on: Oculus Go , SDK version 1.27
In order to squeeze performance, we want to minimize the processing gone to avatars while still having them in our app, and one of the settings we are trying is the LevelOfDetail , which is set by default to ovrAvatarAssetLevelOfDetail.Medium. We are lowering it to ovrAvatarAssetLevelOfDetail.Lowest
When we do this, any avatar that has no facial hair defined is not shown at all. Is there any way around this? Will this be fixed in the upcoming release of Avatars SDK?