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Avatar rendering not working at lowest setting when the avatar has no facial hair

YerbaBuenaVRYerbaBuenaVR Posts: 11
edited August 2018 in Oculus Go Development
Tried on: Oculus Go , SDK version 1.27

In order to squeeze performance, we want to minimize the processing gone to avatars while still having them in our app, and one of the settings we are trying is the LevelOfDetail , which is set by default to ovrAvatarAssetLevelOfDetail.Medium. We are lowering it to ovrAvatarAssetLevelOfDetail.Lowest

When we do this, any avatar that has no facial hair defined  is not shown at all. Is there any way around this? Will this be fixed in the upcoming release of Avatars SDK?


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