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Alpha Channel/Transparency in Oculus Go with Unreal Engine 4

Hi guys,

Is there a way to have transparency with a video inside the Oculus go with an app i'm building with Unreal Engine ? 

The approach that nearly worked is with an alpha map an the RGB video. Problem is that there is a little lag that messed up everything.
I tried with all the Quicktime codecs and it does not work...

Do you have any idea how this can be done ? 

Thank you,

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