Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Alpha Channel/Transparency in Oculus Go with Unreal Engine 4

Hi guys,

Is there a way to have transparency with a video inside the Oculus go with an app i'm building with Unreal Engine ? 

The approach that nearly worked is with an alpha map an the RGB video. Problem is that there is a little lag that messed up everything.
I tried with all the Quicktime codecs and it does not work...

Do you have any idea how this can be done ? 

Thank you,


Sign In or Register to comment.