If I trigger both controllers to vibrate for N seconds, instead I get an N second delay, followed by the requested vibration. This seems to happen quite consistently any time we have both controllers vibrating simultaneously.
I'm using Unity 2018.2.7f1 and Oculus Integration 1.27, and I'm triggering the vibration with:
byte samples = new byte;
for (int Idx = 0; Idx < samples.Length; ++Idx)
samples[Idx] = 255;
OVRHapticsClip testClip = new OVRHapticsClip(samples, samples.Length);
Is this a known issue?