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Oculus Spatializer crashing Unity when entering play mode

DknighterDknighter Posts: 10 Oculus Start Member
edited September 2018 in Audio SDK Development
Hey, I've been using the Oculus Audio SDK in my project for the past few days and it's been working perfectly however yesterday I had a few crashes but today it is now crashing every time I hit play in the editor, playing a build is fine though. I've attached two error log files which reads "AudioPluginOculusSpatializer.dll caused an Access Violation (0xc0000005) in module AudioPluginOculusSpatializer.dll at 0033:55a2754a." I'm using Unity 2017.4.7f1 and Oculus Audio 1.29.0. I've also been using Oculus Audio in a small testing project and haven't experienced any crashes there. Sending my project isn't really an option.


  • imperativityimperativity Posts: 3,587 Valuable Player
    edited October 2018

    Let me loop in our integrations and audio sdk team for their assistance here.

    Without having access to your project this may be hard to diagnose. Is this issue still present if you use a different version of the OSP?

    Further guidance from our Audio SDK team:

    " Without a repro case this will be hard to track down. My first suggestion would be to create a new project and turn off the spatializer in Project Settings->AudioManager. Shut down Unity, open up their project then turn spatializer on again. Then finally (for the local version of the plug-in to load, not the one that ships with Unity), shut down and restart and see if they are getting crashes.

    It would be good to get to the bottom of this. Any more info that can be given at the time of crash (any Unity console messages etc.) from the developer would be extremely helpful."
  • DknighterDknighter Posts: 10 Oculus Start Member
    Hey @imperativity, I've managed to create a project that that reproduces the issue. I've figured out that it crashes after I re-bake a scene in Unity. So I can continue development in my main project as long as I don't re-bake the scene which I need to do. Perhaps deleting the light mapping folder first may fix it. I'll private message you a link to the project download when I have it ready.
  • imperativityimperativity Posts: 3,587 Valuable Player

    I'll follow up with our Audio SDK team and sync with you via PM.
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