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A few questions about unity Oculus Go project configuration

riccardogioratoriccardogiorato Posts: 7 Oculus Start Member
Hello I'm trying to create a complete starter project for the Oculus Go with all precise project settings.

I'd love to know a few things about the correct settings with unity3d.

What should be set as ETC2 Fallback in the Build Settings?

Which architecture should I target while building an app only for Oculus Go? Only ARM7 and disable x86 right?

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