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Headset Based Turning

To retain the 6DOF of the headset while still moving along with the player, the camera is currently a child of a body object. The body object is a collider and rigidbody which is moved by the locomotion script.

How does one make the body face the same direction as the camera?

Currently making the body turn to face the same direction as the camera also turns the camera further as it is a child of the body which in turn turns the body further and so on creating a "dog chasing its tail" effect.
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