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[Oculus GO] Audio Spatialization

Oculus GO Audio Spatialization

Explanation :

Using Unreal Engine 4.20.3 from Oculus Github fork, I tried to implement a spatialization scene using Resonance from this tutorial from Google but I didn't managed to get it working on Oculus GO.

Tried many different approches, including :
  • FMOD plugin -> Same null;
  • Oculus Audio plugin -> null;
  • Steam Audio -> null;
  • Resonance plugin from Google -> null;
  • All kinds of sound attenuation -> null;
But nothing seems to be working.

Although the distance audio fade-in and out when the audio source is far or near from me, the sound doesn't pan left and right as it should (Which is working on Oculus Rift).

I don't know if I'm doing something wrong, but I spoke about it on the Unreal Slackers Discord and it looks like I'm not the only one getting no result from Oculus GO HMD with audio spatialization.

P.S. : The result remains the same using original Unreal Engine 4.20.3 version.


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