Oculus GO Audio Spatialization
Using Unreal Engine 4.20.3 from Oculus Github fork, I tried to implement a spatialization scene using Resonance from this tutorial from Google
but I didn't managed to get it working on Oculus GO.
Tried many different approches, including :
- FMOD plugin -> Same null;
- Oculus Audio plugin -> null;
- Steam Audio -> null;
- Resonance plugin from Google -> null;
- All kinds of sound attenuation -> null;
But nothing seems to be working.
Although the distance audio fade-in and out when the audio source is far or near from me, the sound doesn't pan left and right as it should (Which is working on Oculus Rift).
I don't know if I'm doing something wrong, but I spoke about it on the Unreal Slackers Discord
and it looks like I'm not the only one getting no result from Oculus GO HMD with audio spatialization.
P.S. : The result remains the same using original Unreal Engine 4.20.3 version.