Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

[Oculus GO] Audio Spatialization

Oculus GO Audio Spatialization

Explanation :

Using Unreal Engine 4.20.3 from Oculus Github fork, I tried to implement a spatialization scene using Resonance from this tutorial from Google but I didn't managed to get it working on Oculus GO.

Tried many different approches, including :
  • FMOD plugin -> Same null;
  • Oculus Audio plugin -> null;
  • Steam Audio -> null;
  • Resonance plugin from Google -> null;
  • All kinds of sound attenuation -> null;
But nothing seems to be working.

Although the distance audio fade-in and out when the audio source is far or near from me, the sound doesn't pan left and right as it should (Which is working on Oculus Rift).

I don't know if I'm doing something wrong, but I spoke about it on the Unreal Slackers Discord and it looks like I'm not the only one getting no result from Oculus GO HMD with audio spatialization.

P.S. : The result remains the same using original Unreal Engine 4.20.3 version.

Comments

Sign In or Register to comment.