First time posting here. Just tried the updated out of beta Home release and as a user I’m very happy with the changes. Especially the performance optimization.
Oculus Home Rift Core 2.0 + Dash has been one of my favorite examples of spatial interaction design. The team has done amazing work in my opinion. Heard some devs visit the forum from time to time and curious if there can be a blog post in the future talking about the development and design journey.
Been learning Unreal Engine for almost two years and any insight along those lines would be great (I’m pretty sure Oculus Home was developed using Unreal right? I’m sure heavily modified?)