Hi, I've been modelling stuff in Blender and exporting to Oculus home and I've had a lot of success bringing in my own objects with textures in the GLB format. BUT!! .. Glass is a real pain in the ass because it actually doesn't work. There's no simple way to have a glass shader with glb. I've tried a million different ways to do it and the best I've ended up with is a highly reflective, slight dark shader that comes with a tonne of static that looks like VHS fuzz ... which isn't very flattering.
Can you tell me how one is supposed to do glass .. or anything that's meant to have high alpha channel transparency. Clearly it can be done as multiple Oculus objects have glass textures.
I'd rather like to develop custom objects for Oculus and knowing how to do glass with the glb format in blender would be a very helpful thing.