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Unity Lighthweight VR Rendering Pipeline (LW RP) not working on Oculus Go

maverick89atworkmaverick89atwork Posts: 2 Oculus Start Member
I just tried the Unity sample template for Lightweight VR Render Pipeline on Unity 2018.2.13f1. The sample scene seems to run in editor but when I deploy it to Oculus Go all I see is a black screen. According to Unity release notes it should support Linear Color Space as well which I thought could be the issue. 

Tried the latest Unity Beta version as well (Unity 2018.2.0b6). The scene comes up but there is not head tracking in this case.

Has anyone had any luck running the LW VR RP on the Go?

Comments

  • imperativityimperativity Posts: 3,587 Valuable Player
    Hi,

    Welcome to the Oculus Developer Forums.

    We recommend not using beta releases of Unity for this exact reason.

    Can you try this functionality on a stable release of 2018.2 and let me know of this issue still occurs?

    Also, if this issue does continue on other versions of Unity, can you provide full adb logcat from when this occurs in your application?
  • fabio_play2speakfabio_play2speak Posts: 2
    NerveGear
    Disable the Post Processing, if you see a grey screen. Post Processing doesn't support single pass rendering (multiview) yet.

    https://github.com/Unity-Technologies/PostProcessing/issues/497
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