I just tried the Unity sample template for Lightweight VR Render Pipeline on Unity 2018.2.13f1. The sample scene seems to run in editor but when I deploy it to Oculus Go all I see is a black screen. According to Unity release notes
it should support Linear Color Space as well which I thought could be the issue.
Tried the latest Unity Beta version as well (Unity 2018.2.0b6). The scene comes up but there is not head tracking in this case.
Has anyone had any luck running the LW VR RP on the Go?