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Unity Lighthweight VR Rendering Pipeline (LW RP) not working on Oculus Go

maverick89atwor
Explorer
I just tried the Unity sample template for Lightweight VR Render Pipeline on Unity 2018.2.13f1. The sample scene seems to run in editor but when I deploy it to Oculus Go all I see is a black screen. According to Unity release notes it should support Linear Color Space as well which I thought could be the issue. 

Tried the latest Unity Beta version as well (Unity 2018.2.0b6). The scene comes up but there is not head tracking in this case.

Has anyone had any luck running the LW VR RP on the Go?
1 REPLY 1

fabio_play2spea
Honored Guest
Disable the Post Processing, if you see a grey screen. Post Processing doesn't support single pass rendering (multiview) yet.

https://github.com/Unity-Technologies/PostProcessing/issues/497