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VSCode autocompletion?

zilppurizilppuri Posts: 1
Are the Oculus API methods etc. supposed to work with Unity + VSCode "out of the box", or am I supposed to do something special?

For example, if I try to use OVRInput.Get(), I get the error "The name 'OVRInput' does not exist in the current context [Assembly-CSharp]". However, when I return to the Unty Editor the code compiles fine. How do I get VSCode to recognize the Oculus specific code?
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