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Need to click once before OVRGazePointer shows


As the title suggests, I'm running into a problem when my scene loads where the gaze pointer doesn't show up until the user clicks the trigger. This can be quite confusing for new oculus users who aren't comfortable yet with the oculus. Is this a problem that anybody else has? Are there any known fixes? Thank you.


  • imperativityimperativity Posts: 3,587 Valuable Player

    Have you tried loading the gaze input scene from our Unity sample framework?

    It demonstrates the logic and best practices of implementing this form of interaction in your scene.
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