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GearVR Unity UI registers swipe UP/Down/Left/Right as button press

dimi_christopdimi_christop Posts: 4
edited October 2018 in Unity Development
i have a unity gearVR app and i use the oculus utilities to get unity UI input using the OVRInputModule,OVRRaycaster.
The swipes on the touchpad are registered as UI button presses. If for example the cursor is on a UI button and i do a swipe up he button is pressed.
Can is disable this functionality so that buttons are only pressed when the on hmd touchpad click.
I also perceived this in the Oculus Sample Framework for example in the UI Scenes. Looking at a button and doing an up swipe for example presses the button.



  • imperativityimperativity Posts: 3,587 Valuable Player

    Have you consulted this documentation here?

    Gear VR Headset Input Handling

    There are special considerations when handling Gear VR headset input in regard to how queries work and headset touchpad input behavior.

    When handling Gear VR headset touchpad input, queries work differently than on other controllers. Both Get() and GetDown() return true on the frame that the user’s finger is released from the headset touchpad, and GetUp() returns true on the next frame...

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