I'm looking for any guides on building a networked VR game using the oculus subsystem via blueprints in Unreal.
I don't seem to see anything online.
I've found this: https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template
But it's overloaded, and buggy.
I've managed to get networking working with steam subsystem. But I'd like to use the oculus subsystem.