It seems like we can only test user login in Unity (e.g. something like Oculus.Platform.Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback);) with the Go if we upload the build to an alpha channel. If I run it locally, I always get back the error message "The user isn't signed in or their account state wasn't in a recoverable state.".
Is this the only way to test it?
Unity version: 2018.2.11f1
Oculus Integration version: 1.30
Platform: Oculus Go