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Oculus Platform SDK for Go: Test user log in without uploading build

shafyyshafyy Posts: 3 Oculus Start Member
edited October 2018 in Mobile Development
It seems like we can only test user login in Unity (e.g. something like Oculus.Platform.Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback);) with the Go if we upload the build to an alpha channel. If I run it locally, I always get back the error message "The user isn't signed in or their account state wasn't in a recoverable state.".

Is this the only way to test it?

Unity version: 2018.2.11f1
Oculus Integration version: 1.30
Platform: Oculus Go

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