I'm really having a horrible time trying to get useful info from my Go for debugging. I'm getting a crash only in my Go (Rift runs fine, in Unreal runs fine) and I've been trying to track it using logcat. When it crashes, I use adb logcat > crash.log but when I search for 'backtrace' (as mentioned in the Oculus documentation) it finds nothing. When I try to save a dumpstate it just throws me errors and does not work. I would be very thankful if someone can help me determine what's causing this crash. I've developed an app and cannot move forward without identifying this crash issue. Much appreciated, thank you.