I'm running unity 2018.1.9f1, Oculus Utilities 1.27, WWise Unity Integration 2018.1.1.6727.1172, and WWise 2018.1.1. I'm struggling to change the WWise audio output from the default windows device.
string audioDevice = OVRManager.audioOutId;
uint audioOutId = AkSoundEngine.GetDeviceIDFromName(audioDevice);
ActivePlatformSettings.AkInitializationSettings.initSettings.settingsMainOutput.idDevice = audioOutId;
I've tried adding something along the lines of the above in the AkWwiseInitializationSettings.cs's InitializeSoundEngine function, before AkSoundEngine.Init gets called. However, it doesn't seem to work.