Hey Unreal Oculus Community,
Our matchmaking sessions started breaking recently, it seems to have happened from under us as we have many old builds that used to work that no longer. They all fail in the same way...
Here is the gist of it:
1. Create a session and set the host as a listen server. (Either open the level with the parameter listen or reload the level with listen)
** We are using a browse pool, with no options. As simple as can be.
2. On the Client join the session with the same pool name.
3. Session is joined successfully (on success branch gets hit) but fails to complete as it times out, the session will end itself.
4. The host never sees the player, never even gets a sniff that they tried to connect.
We have tried this with multiple machines, one on the same LAN, one not.
We have a sample project ready to send to you via DropBox as well.
This is in 4.18.3 using the Oculus GitHub version of the source to create a Distribution build that we have been using for many months. This problem recently showed up with NO code or content changes.