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HTML 5 Gamepad API for Oculus Go

I'm doing some Unity dev work (side loading) for my Oculus Go and I was wondering if the Oculus Go would respond to HTML5 Gamepad API standards, b/c it seems pretty hit or miss regarding custom input at this point. -Thanks


  • imperativityimperativity Posts: 3,587 Valuable Player

    Our unity integration offers OVRInput for addressing our standard hardware layouts and some gamepads.

    As HTML5 gamepad API is not a common use case for Oculus Go, I'm not sure if I can point you to any Oculus integration that will facilitate this, but I will check internally for guidance.
  • cngh_admincngh_admin Posts: 7 Oculus Start Member
    Xbox seems to be defaulting to the controller of choice for Oculus Go, so you'd be safe to at least target that. You may want to look into a third party package like Rewired - I did absolutely nothing to get controller support working on the Go version of my app when I ported it to PC.
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