I'm putting out a feeler here just to see if anyone has had any luck with sending Avatar pose packets using PUN 2 specifically when working with the Go. I've been trying to get this to work using their provided instructions
and based on what I've found I think the issue is specifically with sending the poses between mobile devices. Any time I create a PUN room between a PC and a mobile device there are no issues, but specifically when a Go creates a room and another Go tries to join it, the second Go crashes. Logcat gives me this in the crash log:
11-16 17:15:04.959 4265 4298 V [Avatar SDK]-EntryPoints: ovrAvatarPacket_Read was called before ovrAvatar_InitializeAndroid()!
I tried to put a check for `Oculus.Platform.Core.IsInitialized()` before deserialization and that doesn't seem to be preventing the crash.
I'm considering switching to the native Oculus-based approach for social and avatar networking and P2P but the documentation is even more scant there than it is with Photon.