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Using Unity Remote feature in Oculus Go
Is it possible to use Unity Remote feature in Oculus Go?
If not, is there any other way to get input from controller or HMD orientation while running project in Play Mode from the Unity Editor.
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There is no ability to iterate builds using the Unity Remote feature or provide this type of interaction between the editor and Oculus Go at this time. We currently recommend using a Rift (if you have access to one) to iterate with Unity's built in support for this behavior.