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Hand swap (right or left)

Developing GearVR + Oculus GO game on UE 4.19. How can we detect which hand is selected in controller options (left or right)? I've tryed MotionController->GetHand but it is deprecated in 4.19. MotionController->MotionSource always returnes "Right".


  • GameDevLabGameDevLab Posts: 2
    edited December 2018
    Maybe I have to specify the question. How can I get the player handeness (left/right)?
  • aussieburgerVRaussieburgerVR Posts: 297 Oculus Start Member
    You need to use "Is Device Tracked" for both left and right hands to see which one is active:

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