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Developing for Oculus and using "Stereo Display (non head-mounted)" SDK.

SatsarkSatsark Posts: 3
NerveGear
I'm a being made to develop a VR game through my school program.
I don't have the money for, or the interest to dish out 400 bucks for a rift (I get motion sick very easily). 

From reading other forums it seems like The "Stereo Display (non head-mounted)" virtual reality SDK option under player settings is the best way to emulate using an Oculus to test a VR game in Unity. (a weirdly difficult piece of information to find)
I'm trying to use this method so I won't have to go to class everytime I want to test out my game.

As of right now all I can do is move using WASD. I can't find anyway to emulate looking around, and even though I have the avatar stuff set up, I don't see any hands. Is there any way to actually test the functionality of a unity game for Occulus Rift without a headset, and without installing some giant third-party asset?

Thanks to anyone ahead of time for any help I get.
I paid for and followed another toturial that turned out to be horribly outdated (never got any responses from my questions) and now I have less then a couple of weeks to get a VR game prototype set up. 
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Comments

  • imperativityimperativity Posts: 3,587 Valuable Player
    @Satsark

    This is not supported behavior at this time and I'm not sure how you are going to successfully iterate builds with this lack of functionality. Even mobile developers on our platform take advantage of using the Rift as a preview device for iterating their mobile builds between builds.

    Regarding this:

    I can't find anyway to emulate looking around, and even though I have the avatar stuff set up, I don't see any hands. Is there any way to actually test the functionality of a unity game for Occulus Rift without a headset, and without installing some giant third-party asset?

    Avatar functionality depends on detecting touch controllers and an HMD being actively worn in scene. There is no work around or emulation method for this behavior on our platform.


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