I'm trying to see if there's a better dev. workflow than what I'm doing now, I wish there are fewer steps between clicking on the build button to seeing changes appear inside Go headset. Below is mine.
On Windows 10 with Unity: > Build APK (Internal) > side loading App to GO (using VRsideloader) > Launch updated App in Go headset
Hit "Build and run" in Unity and it'll build, load and deploy the APK to the headset directly.
I tried this while headset is connected to my computer, build using Unity build system Gradle, Run Device set to my headset, click on Build button, but it will not push and launch on the Go. When i use Build and Run, it give an error.
My current workflow is build the APK file then side lode using Adblink.
I try to do as much testing in the unity editor as I can by using both the EditorLook and EditorControllerInput scripts when needed. Saves time when applicable, some things of course are headset dependent for testing.