Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

OVROverlay Cubemap Fade

NicTBNicTB Posts: 1
I am currently using the OVROverlay system when the player is loading certain data to avoid headtracking issues.

Right now, I have two overlays in the scene:
1. A cubemap with a custom texture
2. And a quad to display loading progress.

Overall, the system works, but I would like to be able to fade in the overlays rather than just turn them on and off.

After a tweak to the Texture2D Blit.shader file (just manually adjusting the alpha value of the final color), I was able to get the quad fading in and out, but making the same change to the Cubemap Blit.shader file doesn't seem to actually do anything. So, I was wondering if this functionality is actually possible?
Sign In or Register to comment.