12-12-2018 11:00 AM
If I add Xbox One and Nintendo Switch to the “Excluded Platforms” of the Oculus.VR assembly I got a whole other error about “NUnit.Framework” namespace.
Before upgrading to 1.31 (I was on 1.29) I had to create Assembly Definitions for each Editor folder in the Oculus Utilities package and that worked, but after upgrading I had to delete them since they were causing other issues. I didn’t get any errors until I recently went to make an Xbox One build for a submission deadline.
Any ideas?
12-12-2018 11:01 AM