I am currently developing an app on Unity for multiple platforms, including Oculus Go and Google Cardboard. For my usage, I purchased a deep linking asset on the Unity Asset store, and it works perfectly on classical Android phones.
My issue is that those deep links don't do anything on the Oculus Go version of the app... I want to be able to open deep links from the Oculus Browser, but when a deep link is entered in it the only thing it does is adding slashes to it (the uri "myapp://function" becomes "myapp:////function", if I validate again it becomes "myapp://////function" and so on...)
The app version and link contents are exactly the same as the ones I tested successfully on Android as I just tested from the same build and the uris come from the same website.
I heard somewhere that something may be needed in the manifest but I'm not sure, and I don't see anything concerning this issue on the forums...
Can someone help me?
Thank you very much!