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Unity 2018.3.0 crashes with Oculus Spatializer 1.32.0

citizen12
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- add the 1.32.0 Oculus Spatializer .unitypackage to a Unity 2018.3.0 VR project with XR enabled and targeting Rift.
- set Ambisonic Decoder Plugin in project Audio Settings to OculusSpatializer
- add an ambisonic sound to a prefab in the scene following Oculus documentation.
- place multiple copies of the prefab in the scene
- hit play

Unity crashes.

Unity v2018.3.0f2, Oculus Utilities v1.31.0, OVRPlugin v1.31.0, SDK v1.33.0.

From Unity's support team:
Hello,

Thank you for reaching out to us.

The crash appears to happen inside the Oculus Audio Spatializer. To be specific, looking at the logs, when OSP_SpectrumAnalyzerGetSpectrumInterleaved is being called. Since this is their 3rd party dll, we would be unable to fix it. I would suggest not using it for the time being and reporting the bug to Oculus.

If you have further questions, feel free to ask.

Regards,
Giedrius
Unity QA

https://fogbugz.unity3d.com/default.asp?1109509_iglqc47s2tf9dtk9
2 REPLIES 2

marmishurenko
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I have the same bug but for unity 2017.4 
for 2018.3 ambisonics decodiing is not supported by oculus audio at all

citizen12
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I have the same bug but for unity 2017.4 
for 2018.3 ambisonics decodiing is not supported by oculus audio at all

Thanks for confirming @@marmishurenko.
Any guidance from Oculus on what to expect with the ambisonics for Unity?