- add the 1.32.0 Oculus Spatializer .unitypackage to a Unity 2018.3.0 VR project with XR enabled and targeting Rift. - set Ambisonic Decoder Plugin in project Audio Settings to OculusSpatializer - add an ambisonic sound to a prefab in the scene following Oculus documentation. - place multiple copies of the prefab in the scene - hit play
The crash appears to happen inside the Oculus Audio Spatializer. To be specific, looking at the logs, when OSP_SpectrumAnalyzerGetSpectrumInterleaved is being called. Since this is their 3rd party dll, we would be unable to fix it. I would suggest not using it for the time being and reporting the bug to Oculus.