- add the 1.32.0 Oculus Spatializer .unitypackage to a Unity 2018.3.0 VR project with XR enabled and targeting Rift.
- set Ambisonic Decoder Plugin in project Audio Settings to OculusSpatializer
- add an ambisonic sound to a prefab in the scene following Oculus documentation.
- place multiple copies of the prefab in the scene
- hit play
Unity v2018.3.0f2, Oculus Utilities v1.31.0, OVRPlugin v1.31.0, SDK v1.33.0.
From Unity's support team:
Thank you for reaching out to us.
The crash appears to happen inside the Oculus Audio Spatializer. To be specific, looking at the logs, when OSP_SpectrumAnalyzerGetSpectrumInterleaved is being called. Since this is their 3rd party dll, we would be unable to fix it. I would suggest not using it for the time being and reporting the bug to Oculus.
If you have further questions, feel free to ask.