Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

VR multiplayer

VJ76VJ76 Posts: 49
Brain Burst
edited December 2018 in Unity Development
Hi, Is there a way to setup a VR multiplayer environment between the Go and the Rift in Unity?


  • COG_StudioCOG_Studio Posts: 3
    You would need to use a 3rd party multiplayer library. You will not be able to use Oculus's Multiplayer architecture as it only links between a single title ID. The Rift and GO are two seperate title ID's.
  • VJ76VJ76 Posts: 49
    Brain Burst
    Thx! And which 3rd party lib do you recommend?
  • MikeFMikeF Posts: 996
    photon and unity's embedded networking library should be adequate for most applications. My personal recommendation would be photon since they have a number of different integrations and hosting options to suite almost every need, thought you should definitely look into both and see what would work best for your project
  • VJ76VJ76 Posts: 49
    Brain Burst
    edited December 2018
    @MikeF are there any tutorails about this subject?

    My project is developed for the rift but i want to use a second hmd, in this case a oculusgo for only viewing with no interaction what's so ever, maybe only a chat function with voice.
Sign In or Register to comment.