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trouble getting started with Avatars (Oculus Go)
...which suggests that after you drag out the LocalAvatar prefab into your scene, adjust the position/rotation, switch it to Third Person, and check Start With Controllers, you should run on the device.
It doesn't describe what you should see at that point, but presumably you should see something. But I got nothin'. No sign of any avatar anywhere.
This is even after creating an app and downloading it from an alpha channel, so the platform SDK can be properly initialized and authorized.
No obvious avatar-related messages in the logcat... so I'm not sure what to try next. Any ideas?
(Unity 2018.2.15f1; latest Oculus Integration stuff from the Asset Store.)