I'm experimenting with some low-light situations and I'm getting terrible banding:
There is this article for improving banding issues, but I'm failing to implement the solution:
I wrote a script and tried both lines in the start function:
OVRManager.eyeTextureFormat = OVRManager.EyeTextureFormat.R16G16B16A16_FP;
OVRManager.eyeTextureFormat = OVRManager.EyeTextureFormat.R11G11B10_FP;
My project is also in linear space, but unfortunately the script doesn't affect the banding.
Am I doing this right or have I missed something?