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Banding in low-light scenes

tbkunotbkuno Posts: 13

I'm experimenting with some low-light situations and I'm getting terrible banding:

There is this article for improving banding issues, but I'm failing to implement the solution:

I wrote a script and tried both lines in the start function:

OVRManager.eyeTextureFormat = OVRManager.EyeTextureFormat.R16G16B16A16_FP;
OVRManager.eyeTextureFormat = OVRManager.EyeTextureFormat.R11G11B10_FP;

My project is also in linear space, but unfortunately the script doesn't affect the banding.

Am I doing this right or have I missed something?


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