I read in the forum that there were some updates/fixes regarding Oculus Sub Systems so I tried to create and join a session today (create session with a "Browse Pool" and joining via "Join Session", all via blueprints) and after finding the session I (still) can not join the session with the client (no connection is being established and no map is being opened).
I was using the Unreal Studio multiplayer project preset and simply changed the relevant session nodes to the Oculus BP nodes.
I also changed the DefaultEngine.ini, added the entitlement check and activated the Oculus Sub System Plugin.
Unreal version 4.21.1 (Epic Launcher version)
I packaged the project for testing so it should not be using the wrong net driver.
Attached you can find the logs and my Engine.ini file.
Here are the project files if anybody wants to have a look at them: http://gofile.me/3trey/KMSNNsOFb
Does anybody know, what I need to change to get it to work?