It looks like we might have a serious issue with perspective and distance distortion in our Oculus Rift game (Unity).
The feeling of "VR" is lacking and I think it might because the scale of our objects (in game cockpit) is set to 0.1 instead of 1.
I'm guessing the Oculus things our cockpit surface is a few inches long instead of a few feet long.
To change the scale of our models at this point will completely break all aspects of our game.
Is there a way we can modify the camera or a different setting to adjust the distance and perspective to correct the issue?
Any help is appreciated.