For debug purposes I want to be able to run without having Oculus Rift connected. The game starts ok, and displays in a window representative to the Oculus resolution, but the fov is way up, both horizontal and vertical, I see way more than what I do in VR. I have the camera in a parent object, but no scaling is done, and the view is just fine running with VR... why is there a difference? Should there be?
If I change the fov on the CenterEyeAnchor to one third (30 deg) in non VR it's about right... Is it a bug?
Oculus Integration 1.32.1 (don't have any problem with it after disabling some code lines that caused trouble).