Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

OVRCameraRig different fov when running without VR

rh_galaxyrh_galaxy Posts: 94 Oculus Start Member
edited January 24 in Unity Development
For debug purposes I want to be able to run without having Oculus Rift connected. The game starts ok, and displays in a window representative to the Oculus resolution, but the fov is way up, both horizontal and vertical, I see way more than what I do in VR. I have the camera in a parent object, but no scaling is done, and the view is just fine running with VR... why is there a difference? Should there be?

If I change the fov on the CenterEyeAnchor to one third (30 deg) in non VR it's about right... Is it a bug?

Running
Unity 2019.1.0a14,
Oculus Integration 1.32.1 (don't have any problem with it after disabling some code lines that caused trouble).
Sign In or Register to comment.