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Need to be able to grab with Oculus Go Unity

Hey! I'm very new to VR dev and am working on creating a game for my Oculus Go using Unity. I have one problem, I cannot for the life of me figure out how to grab an object. I've managed to create a pointer (laser) from my control which works just fine. But to be able to physically grab objects (whether it be with the remote, distance grab, or using the pointer) has had no results. Please if anyone could recommend me a sample scene or a tutorial which pertains to the Oculus Go (which doesn't support Steam VR and had a 3dof controller) I would be more than thankful. 

Comments

  • shawnfromportlandshawnfromportland Posts: 3
    NerveGear
    same. One of the most fundamental tasks and we developers are left in the dark from documentation and samples of how to do this. 
  • JacksonGordonJacksonGordon Posts: 138
    Art3mis
    I haven't tested this myself but looked pretty good at a glance - https://circuitstream.com/grab-oculus/
  • ApVitberg5ApVitberg5 Posts: 6
    NerveGear
    I haven't tested this myself but looked pretty good at a glance - https://circuitstream.com/grab-oculus/
    I'm another user who is having the same problem with DistanceGrab for the Oculus Go. I'm using that circuitstream tutorial right now and I can't get it to work.

    Any other options that are better? Has anyone tried the Circuitstream method? If so, then how did you do use the public GameObject component slots? I've tried dragging the controllers to the "inHand" slots, and the grabbable items (boxes) to the "CollidingObject" slot and nothing works. I've tried scaling up the sphere colliders on the controller hands and nothing works.

    Is it weird to use both controller hand components when the Oculus Go only uses one remote? I'm a newbie and I'm lost.
  • ApVitberg5ApVitberg5 Posts: 6
    NerveGear
    Nevermind. This solution seems to work well with Oculus Go.

    https://github.com/RyoKosaka/VrGrabberGo/blob/master/README.md

  • chris.banwell.3chris.banwell.3 Posts: 5
    NerveGear
    Anybody know if the latest oculus demo distancegrab scene works for the go?
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