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February Tech Updates (2/5/19)

NinjaGGNinjaGG Posts: 252 Oculus Staff
edited March 2019 in General Development
The latest updates from the Oculus Software, Integrations, and Docs teams are now live. This month's major updates include the launch of Oculus Rift livestreaming, the introduction of a new Audio Propagation package to our Audio SDK, and more!

Read more here: https://developer.oculus.com/blog/february-monthly-tech-updates/
If you need immediate help or want additional support/context on an issue you are having with our platform or integrations:

1. Gather any and all logs, screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.)
2. Please submit a ticket here (include what you've gathered in step 1).
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  • MarZeloFdezMarZeloFdez Posts: 35 Oculus Start Member
    great :-)
    CEO y Fundador 
  • Dioso.Besa.NielsenDioso.Besa.Nielsen Posts: 9
    Hi. Wondering if it in future update would be possible to impliment accelleration for headmovement for x, y and z-axis. It sure is very stressfull in flightgames doing a dogfight fx. It is still a limitation by FOV 110 degrees, where the normal eye have like 180 degress in looking center. Therefor it could be a big help and releave on the neck to impliment accelration on x, y and z-axis fx. inside Oculus software, so it dont have to be implimented by gamedevelopers and only will come in some few games. Could be a help for older persons and handicap people also....
    Regards here from Denmark....

  • Jazzy53Jazzy53 Posts: 11
    Glad to hear that news. I am waiting from a long time for this. Oculus is good.
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