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February Tech Updates (2/5/19)

NinjaGGNinjaGG Posts: 234 Oculus Staff
edited March 14 in General Development
The latest updates from the Oculus Software, Integrations, and Docs teams are now live. This month's major updates include the launch of Oculus Rift livestreaming, the introduction of a new Audio Propagation package to our Audio SDK, and more!

Read more here: https://developer.oculus.com/blog/february-monthly-tech-updates/
If you need immediate help or want additional support/context on an issue you are having with our platform or integrations:

1. Gather any and all logs, screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.)
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Comments

  • marcelofdezmarcelofdez Posts: 21 Oculus Start Member
    great :-)
                    CEO & Founder 
      
  • Dioso.Besa.NielsenDioso.Besa.Nielsen Posts: 8
    NerveGear
    Hi. Wondering if it in future update would be possible to impliment accelleration for headmovement for x, y and z-axis. It sure is very stressfull in flightgames doing a dogfight fx. It is still a limitation by FOV 110 degrees, where the normal eye have like 180 degress in looking center. Therefor it could be a big help and releave on the neck to impliment accelration on x, y and z-axis fx. inside Oculus software, so it dont have to be implimented by gamedevelopers and only will come in some few games. Could be a help for older persons and handicap people also....
    Regards here from Denmark....

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