Pause game (Set Game Paused node) still allows the headset to move around, pause works and all gameplay stops but you can still walk around and the screen updates
I think this is causing me to fail the test"TestSubmitFrameWhenNotVisible" with the OculusVRCValidator (vrc-pc-input-1)
"Commited a testure swap chain (called OVR_CommitTextureSwapChain) when application not visible"
I had no bother passing the other tests but this one has me stumped.
Am I doing something daft here? Is there a node to suspend rendering?