Working on an oculus go game,
i'm stuck for about 2 days with the "verify entitlement" node.
I tried to find answers in forum, but none seemed to work for me /
I started a brand new project in Unreal with C++ activated.
Here is the log message from Unreal when i try to package it to astc format
I created an organisation and an app in my oculus dashboard. (but didn't load the compiled app to the dashboard)
My Unreal config :
Modify of DefaultEngine.ini :
(My AppID is the one given by oculus.)
Modify of AndroidEngine :
I tried to put NativePlatformService:Oculus on AndroidEngineBase without any success.
I changed my build.cs file to :
And added Lvl blueprints to my map :
I tried a lot of different configurations, but all of them failed the entitlement test.
I'm not sure how to write correctly the Android Package Name :
on the oculus dashboard i created an organisation : "galomstudios" and an app : "Oculus_Try"
is the android package name : "com.oculus.galomstudios.Oculus_Try" correct?
Thank you for your reply, if you need more information, i will be happy to provide them.