Hi, I am trying to integrate the Avatar SDK using the Platform SDK to transmit the Avatar packets between 2 players using the Unity engine. in the case where one has a Rift and the other has a Gear VR or Oculus GO. in the Rift I see the other player not holding a Controller, the hand is being used as it might be using a touch. although in the other case the tracked remote player sees the Rift player using a hand and the hand poses are being reproduced correctly. also when I transmit the packets between 2 rift players the hand does not change poses. does anyone here know what could be the likely culprits of this behavior?