I get the following error on starting/loading my UE4 project:
LogOnline: Display: Oculus: FOnlineSubsystemOculus::InitWithWindowsPlatform()
LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.
But I am logged in. Oculus Home is running. Never had this before with my settings.
As a result I get entitlement check errors while packaging for Android. I had this a few engine version ago and solved that by removing OVREntitlementChecker from GearVR_APL.xml.
Oculus Home 1.34
Oculus OnlineSubSystem version 1.24.0
Entitlement node included