Hi,
I get the following error on starting/loading my UE4 project:
LogOnline: Display: Oculus: FOnlineSubsystemOculus::InitWithWindowsPlatform()
LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.
But I am logged in. Oculus Home is running. Never had this before with my settings.
As a result I get entitlement check errors while packaging for Android. I had this a few engine version ago and solved that by removing OVREntitlementChecker from GearVR_APL.xml.
UE4.21.2
Codeworks 1R7
Oculus Home 1.34
Oculus OnlineSubSystem version 1.24.0
Entitlement node included
Any idea?
Cheers,
Martin
1
Comments
I tried every combination of App Id's in the DefaultEngine.ini file, removing the same line from the XML file, and building Oculus' version of the Unreal Engine and none of that worked.
I discovered that when I used the App Id of an Oculus Rift app, this warning does not occur and the Verify Entitlement blueprint node always succeeds, but for Oculus Go & Gear VR apps, the warning occurs and Verify Entitlement always fails.
@AgentSmithh @Skulltullaz
To be enable to retrieve Oculus ID and verify Entitlement with the Oculus Go and Quest (Rift is OK)
change
\Engine\Plugins\Online\OnlineSubsystemOculus\Source\Private\OculusIdentityCallbackProxy.cpp
Line 26
from:
DelegateHandle = Online::GetIdentityInterface()->AddOnLoginCompleteDelegate_Handle(
to:
DelegateHandle = OculusIdentityInterface->AddOnLoginCompleteDelegate_Handle(
Reference: https://github.com/Oculus-VR/UnrealEngine/pull/26
also the Oculus Go/Quest will use GearVRAppID found in the Developer DashboardThanks for responding. I applied your suggestion unfortunately without result.
Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.