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Oculus Touch, custom hands jitter/stutter even with example projects

PixelPupPixelPup Posts: 5
NerveGear
Greetings Oculus forum,
      Running into an issue where if I try to use any of the setups with custom hands they jitter or stutter really badly.  The sample framework projects also show this behavior for me.  CustomHands, DistanceGrab, and a few others.  Using the LocalAvatar prefab that uses the default hands seems to work ok, but I am not sure what the issue is.  I am running the newest Oculus Integration and Unity 2018.3.3f1   I tried loading a blank project and not touching any settings and I see the same issue.  Anyone have some thoughts on this?  Thanks
 

Comments

  • JacksonGordonJacksonGordon Posts: 138
    Art3mis
    I'm using the OVRCameraRig with the avatarSDK as a child of that, and it seems to work really well.  Not sure if you are using that camera prefab or not, but might be worth a try if not.
  • PixelPupPixelPup Posts: 5
    NerveGear
    Just using the regular OVRCamera and Local Avatar works fine.  I am trying to follow the other examples where you can have custom hands, etc..  Those seem to jitter and stutter whenever I move my hands.  Something seems bugged.

  • JacksonGordonJacksonGordon Posts: 138
    Art3mis
    PixelPup said:
    Just using the regular OVRCamera and Local Avatar works fine.  I am trying to follow the other examples where you can have custom hands, etc..  Those seem to jitter and stutter whenever I move my hands.  Something seems bugged.

    ohh ok I didn't notice the "custom hands" part, sorry! yeah sounds like a bug.  @NinjaGaijin usually notes these and can confirm/deny. 

  • DemonGamesStudioDemonGamesStudio Posts: 19 Oculus Start Member
    PixelPup did you ever figure this out? Me and many other developers are having the same issue. Custom hands just stutter / lag. But the avatar works fine.
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