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Update in progress and not running app

Hi! im trying to test an app for oculus go in unity but when I build up and run in the oculus go pups up an ad that say update in progress and doesnt run. any solutions here?


  • artfabrikartfabrik Posts: 1
    Can confirm... Have the exact same problem.
    I'm running
    Runtime Version:
    on the Oculus Go (which I hope is the most recent, as I have no possibility to check whats the most recent version...)
    with current Unity 2018.3.6 and recent Oculus Integration 1.34

    I tried quite a lot, like switching between different backend versions (mono, IL2CPP), different build targets (ARM64, armeabi-v7a) but it all ends in the same problem as described in the post above.

    I have noticed another problem (maybe related?): the logcat of adb spits out the following, as you can see, libAudioPluginOculusSpatializer is not found (although I tried here quite a lot too):
    02-15 22:46:06.703  3289  3304 I Unity   : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 2733mb
    02-15 22:46:06.703  3289  3304 I Unity   : SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc), 2 little (mask: 0x3)
    02-15 22:46:06.704  3289  3304 I Unity   : ApplicationInfo com.unity.app version 1.0 build eeb3517f-e5e7-4937-98a4-8def6bcb6752
    02-15 22:46:06.704  3289  3304 I Unity   : Built from '2018.3/release' branch, Version '2018.3.6f1 (a220877bc173)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a'
    02-15 22:46:06.847  3289  3304 E Unity   : Unable to find libAudioPluginOculusSpatializer
    02-15 22:46:06.887  3289  3304 D Unity   :  GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_EGL_i
    02-15 22:46:06.887  3289  3304 D Unity   : mage_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT
    02-15 22:46:06.887  3289  3304 D Unity   : _external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control

  • IlanbIlanb Posts: 5
    Brain Burst
    Same error for me, updated four oculusGo, for some app working immediatly, for other message update in progress and doesnt run... After sometimes (oculus turned on) app works... I really don't understand why... I realy like if Oculus team was better than that... Easy for us to put some application Keys only... BUT Oculus team need to make a better product first !!! 
  • naoto.yoshioka.14naoto.yoshioka.14 Posts: 3
    Exactly same error for me.  I have two Oculus Go, one works fine, but another doesn't.
  • naoto.yoshioka.14naoto.yoshioka.14 Posts: 3
    After 30 minutes break, it start working...
  • d_rad_ra Posts: 1
    I ran into this as well and restarting my Go fixed it.
  • hacarohacaro Posts: 7 Oculus Start Member
    Same for me, at the moment i've tried a lot of restart but nothing. Any Oculus developer here that can reply to this issue ? 
  • TakeawalkerTakeawalker Posts: 2
    Have the same issue, trying to update/install from the store via a beta channel. We have a lot of headsets testing, and it seems completely random which ones work, and which ones get the message. Also, sometimes restarting seems to fix it, sometimes nothing helps. Sometimes I can't even uninstall the app without using ADB.

    This is really bad for business...
  • karelkarel Posts: 52
    Hiro Protagonist
    Just stumbled onto this problem. Anyone found any solution to this?  Oculus help? Dont ignore this issue, i dont have time or energy to deal with this BS again. I have time sensitive project that i need to deliver and now i randomly have this issue. I have made so many builds and never had a problem like this before. 

  • mattyeatsmattsmattyeatsmatts Posts: 5
    Brain Burst
    Just tried to use my oculus go for the first time in 6 months but have the wait for update thing. Ive waited 1.5hrs so far. Looks like its back in the cupboard for another 6 months and devo coz i just wasted $15 on a game. Should have called it an Oculus NoGo
  • ChickenBaconChickenBacon Posts: 23
    Brain Burst
    edited September 2019
    You might wanna try a firmware update.
    We had similar issues on the Quest. Oculus staff said it was a problem on their end and they fixed it.
    After that, quest owners did a factory reset and got the newest firmware. Maybe oculus support needs to do a fix on their end for the go aswell?

    Factory reset for Oculus GO:

    Oculus Quest same issue:
  • glutenfreebreadglutenfreebread Posts: 1
    Was anyone able to solve this issue!? 
    I have one oculusGo, works to build on one computer but on my personal computer I get the same error!
    SOS I have a deadline </3
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