How to set up Local Avatar — Oculus
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How to set up Local Avatar

AnneLantingAnneLanting Posts: 13
NerveGear
edited February 22 in Unity Development
Hi there,

I'm trying to get the hand and the controller to show up properly on Go/GearVr. I tried to attach the LocalAvatar to the OVRCameraRig and the TrackingSpace, also tried some things as described here:
https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/
and here:
http://https//forums.oculusvr.com/developer/discussion/49444/attaching-local-avatar-to-player-controller-in-unity

Somehow the hand/controller are to high / low or move on the z-axis when rotating the head.

How do i get LocalAvatar lined up properly ?

Thank you.
Anne

Comments

  • JacksonGordonJacksonGordon Posts: 138
    Art3mis
    edited February 21
    I don't know if mine was the best solution but for this I adjusted the CenterEyeAnchor under trackingspace inside the OVRcontroller.  I'm fairly sure this anchor is where the rig places the camera.  I was able to raise this and effectively the camera (y position) to create more space between the users view and the controller render.  Hope this is a viable solution!
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