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Screen flickering when paused in a Unity app on Oculus Go

RoyLee_BomdingRoyLee_Bomding Posts: 1
edited February 24 in Unity Development
I'm developing a game with Unity on Oculus Go. When I use the pause feature of my game, the screen starts to flicker severely.
The pause feature is currently achieved by setting Time.timeScale to 0.
Has anyone encountered this problem? Or are there any settings that I can try to tweak?
Thanks in advance.
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